NAME Automate::Animate::FFmpeg - Create animation from a sequence of images using FFmpeg VERSION Version 0.10 SYNOPSIS This module creates an animation from a sequence of input images using FFmpeg . An excellent, open source program. FFmpeg binaries must already be installed in your system. use Automate::Animate::FFmpeg; my $aaFFobj = Automate::Animate::FFmpeg->new({ # specify input images in any of these 4 ways or a combination: # 1) by specifying each input image (in the order to appear) # in an ARRAYref 'input-images' => [ '/xyz/abc/im1.png', '/xyz/abc/im2.png', ... ], # 2) by specifying an input pattern (glob or regex) # and optional search path 'input-pattern' => ['*.png', './'], # 3) by specifying an ARRAY of input patterns # (see above) 'input-patterns' => [ ['*.tiff'], # specify a regex to filter-in all files under search dir # NOTE: observe the escaping rules for each quotation method you use [qw!regex(/photos2023-.+?\\.png/i)!, 'abc/xyz'], ], # 4) by specifying a file which contains filenames # of the input images. 'input-images-from-file' => 'file-containing-a-list-of-pathnames-to-images.txt', # optionally specify the duration of each frame=image 'frame-duration' => 5.3, # seconds 'output-filename' => 'out.mp4', }); # no animation yet! # options can be set after construction as well: # optionally add some extra params to FFmpeg as an arrayref $aaFF->ffmpeg_extra_params(['-x', 'abc', '-y', 1, 2, 3]); # you can also add images here, order is important $aaFF->input_images(['img1.png', 'img2.png']) or die; # or add images via a search pattern and optional search dir $aaFF->input_pattern(['*.png', './']); # or add images via multiple search patterns $aaFF->input_patterns([ ['*.png', './'], ['*.jpg', '/images'], ['*.tiff'], # this defaults to current dir ]) or die; # and make the animation: die "make_animation() has failed" unless $aaFF->make_animation() ; INSTALLATION During "making the makefile" (perl Makefile.PL), there will be a check to locate the binary ffmpeg in your system. At first it checks if the environment variable AUTOMATE_ANIMATE_FFMPEG_PATH is set, for example, in *nix, you can set this variable and do the installation like this: AUTOMATE_ANIMATE_FFMPEG_PATH=/abc/xyz/ffmpeg perl Makefile.PL Or, if you do not have direct control to the installation process (e.g. via cpan/cpanm/package-manager) do it like this: export AUTOMATE_ANIMATE_FFMPEG_PATH=/abc/xyz/ffmpeg cpan -i Automate::Animate::FFmpeg Or, like this: # this opens a shell after fetching the module tarball and unpacking it cpanm --look Automate::Animate::FFmpeg export AUTOMATE_ANIMATE_FFMPEG_PATH=/abc/xyz/ffmpeg perl Makefile.PL ... If the environment variable AUTOMATE_ANIMATE_FFMPEG_PATH was not set, the installer will search in the "usual" locations for the ffmpeg binaries. This is done by File::Which's which(). If nothing was found, then it is assumed that ffmpeg is not installed. But, the installation will proceed with a warning. Tests will be run, but they too will succeed (with a warning) on the absence of an ffmpeg executable. The location to the ffmpeg binaries will be left undefined in the module's installed scripts and the module will be totally unusable. This choice was made in order not to fail the tests when ffmpeg is missing from test machines. Installation of ffmpeg binaries is straightforward from their website for Linux, OSX and windows, if you are still using it. Many Linux distributions offer ffmpeg via their package managers. That, or download a static build from said website. METHODS new my $ret = Automate::Animate::FFmpeg->new({ ... }); All arguments are supplied via a hashref with the following keys: * input-images : an array of pathnames to input images. Image types can be what ffmpeg understands: png, jpeg, tiff, and lots more. * input-pattern : an arrayref of 1 or 2 items. The first item is the pattern which complies to what File::Find::Rule understands (See [https://metacpan.org/pod/File::Find::Rule#Matching-Rules]). For example *.png, regular expressions can be passed by enclosing them in regex(/.../modifiers) and should include the //. Modifiers can be after the last /. For example regex(/\.(mp3|ogg)$/i). The optional second parameter is the search path. If not specified, the current working dir will be used. Note that there is no implicit or explicit eval() in compiling the user-specified regex (i.e. when pattern is in the form regex(/.../modifiers)). Additionally there is a check in place for the user-specified modifiers to the regex: die "never trust user input" unless $modifiers=~/^[msixpodualn]+$/;. Thank you Discipulus . * input-patterns : same as above but it expects an array of input-pattern. * input-images-from-file : specify the file which contains pathnames to image files, each on its own line. * ffmpeg-extra-params : pass extra parameters to the ffmpeg executable as an arrayref of arguments, each argument must be a separate item as in : ['-i', 'file']. * frame-duration : set the duration of each frame (i.e. each input image) in the animation in (fractional) seconds. * qw/verbosity : set the verbosity, 0 being mute. Return value: * undef on failure or the blessed object on success. This is the constructor. It instantiates the object which does the animations. Its input parameters can be set also via their own setter methods. If input images are specified during construction then the list of filenames is constructed and kept in memory. Just the filenames. make_animation() $aaFF->make_animation() or die "failed"; It initiates the making of the animation by shelling out to ffmpeg with all the input images specified via one or more calls to any of: * input_images($m) * input_pattern($m) * input_patterns($m) * input_file_with_images($m) On success, the resultant animation will be written to the output file (specified using output_filename($m) before the call. Return value: * 0 on failure, 1 on success. input_images($m) my $ret = $aaFF->input_images($m); It sets or gets the list (as an ARRAYref) of all input images currently in the list of images to create the animation. The optional input parameter, $m, is an ARRAYref of input images (their fullpath that is) to create the animation. Return value: * the list, as an ARRAYref, of the image filenames currently set to create the animation. input_pattern($m) $aaFF->input_pattern($m) or die "failed"; Initiates a search via File::Find::Rule for the input image files to create the animation using the pattern $m->[0] with starting search dir being $m->[1], which is optional -- default being Cwd::cwd (current working dir). So, $m is an array ref of one or two items. The first is the search pattern and the optional second is the search path, defaulting to the current working dir. The pattern ($m->[0]) can be a shell wildcard, e.g. *.png, or a regex specified as regex(/REGEX-HERE/modifiers), for example regex(/\.(mp3|ogg)$/i) Both shell wildcards and regular expressions must comply with what File::Find::Rule expects, see [https://metacpan.org/pod/File::Find::Rule#Matching-Rules]. The results of the search will be added to the list of input images in the order of appearance. Multiple calls to input_pattern() will load input images in the order they are found. input_pattern() can be combined with input_patterns() and input_images(). The input images list will increase in the order they are called. Caveat: the regex is parsed, compiled and passed on to File::Find::Rule. Escaping of special characters (e.g. the backslash) may be required. Caveat: the order of the matched input images is entirely up to File::Find::Rule. There may be unexpected results when filenames contain unicode characters. Consider these orderings for example: * blue.png, κίτρινο.png, red.png, * blue.png, γάμμα.png, κίτρινο.png, red.png, * blue.png, κίτρινο.png, γαμμα.png red.png, Return value: * 0 on failure, 1 on success. input_patterns($m) $aaFF->input_patterns($m) or die "failed"; Argument $m is an array of arrays each composed of one or two items. The first argument, which is mandatory, is the search pattern. The optional second argument is the directory to start the search. For each item of @$m it calls input_pattern($m). input_patterns() can be combined with input_pattern() and input_images(). The input images list will increase in the order they are called. Return value: * 0 on failure, 1 on success. output_filename($m) my $ret = $aaFF->output_filename($m); It sets or gets the output filename of the animation. When setting an output filename, make sure you specify its extension and it does make sense to FFmpeg (e.g. mp4). Return value: * the current output filename. input_file_with_images($m) $aaFF->input_file_with_images($m) or die "failed"; Reads file $m which must contain filenames, one filename per line, and adds the up to the list of input images to create the animation. Return value: * 0 on failure, 1 on success. num_input_images() my $N = $aaFF->num_input_images(); Return value: * on success, it returns the number of input images currently in the list to create the animation. On failure, or when there are now images to create the animation, it returns 0. clear_input_images() $aaFF->clear_input_images(); It clears the list of input images to create an animation. Zero, null, it's over for Bojo. ffmpeg_executable() my $ret = $aaFF->ffmpeg_executable(); You can not change the path to the executable mid-stream. Return value: * on success, it returns the path to ffmpeg executable as it was set during module installation. The return value will be undef if ffmpeg executable was not detected during installation. verbosity($m) my $ret = $aaFF->verbosity($m); It sets or gets the verbosity level. Zero being mute. Return value: * the current verbosity level. frame_duration($m) my $ret = $aaFF->frame_duration($m); It sets or gets the frame duration in (fractional) seconds. Frame duration is the time that each frame(=image) appears in the produced animation. Return value: * the current frame duration in (fractional) seconds. SCRIPTS A script for making animations from input images using ffmpeg is provided: automate-animate-ffmpeg.pl. It accepts the following options: --input-image I [--input-image I2 ...] : specify the full path of an image to be added to the animation. Multiple images are expected. OR --input-images-from-file F [--input-images-from-file F2 ...] : specify a file which contains a list of input images to be animated, each on its own line. Multiple images are expected. OR --input-pattern/-p P [D] : specify a pattern and optional search dir to select the files from disk. This pattern must be accepted by File::Find::Rule::name(). If search dir is not specified, the current working dir will be used. --output-filename/-o O : the filename of the output animation. [--frame-duration/-d SECONDS : specify the duration of each frame=input image in (fractional) seconds.] [--verbosity/-V N : specify verbosity. Zero being the mute. Default is 0.] As an example, automate-animate-ffmpeg.pl \ --input-pattern '*.png' 't/t-data/images' \ --output-filename out.mp4 \ --frame-duration 3.5 # or automate-animate-ffmpeg.pl \ --input-pattern 'regex(/.+?.png/i)' \ --output-filename out.mp4 \ --frame-duration 3.5 UNICODE FILENAMES Unicode filenames are supported ... I think. Please report any problems. AUTHOR Andreas Hadjiprocopis, BUGS Please report any bugs or feature requests to bug-automate-animate-ffmpeg at rt.cpan.org, or through the web interface at https://rt.cpan.org/NoAuth/ReportBug.html?Queue=Automate-Animate-FFmpeg. I will be notified, and then you'll automatically be notified of progress on your bug as I make changes. SUPPORT You can find documentation for this module with the perldoc command. perldoc Automate::Animate::FFmpeg You can also look for information at: * RT: CPAN's request tracker (report bugs here) https://rt.cpan.org/NoAuth/Bugs.html?Dist=Automate-Animate * AnnoCPAN: Annotated CPAN documentation http://annocpan.org/dist/Automate-Animate * CPAN Ratings https://cpanratings.perl.org/d/Automate-Animate * Search CPAN https://metacpan.org/release/Automate-Animate ACKNOWLEDGEMENTS * A big thank you to FFmpeg , an excellent, open source software for all things moving. * A big thank you to PerlMonks for the useful discussion on parsing command line arguments as a string. And an even bigger thank you to PerlMonks for just being there. * On compiling a regex when pattern and modifiers are in variables, discussion at PerlMonks . * A big thank you to Ace, the big dog. Bravo Ace! LICENSE AND COPYRIGHT Copyright 2019 Andreas Hadjiprocopis. 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